
This game is released free over the internet, but we still require donations to keep development going. Video cards such as a Geforce2 will be able to run Nexuiz, while highend video cards will be able to take advantage of some features such as realtime lighting and bumpmapping. Nexuiz will not require a high end system.
Nexuiz video game mod#
This gamecode will be included with the release, and will allow anyone to mod it, and because it is entirely serverside you can use it on your servers even if the clients do not have your mod. Nexuiz will also use the Quake1 game code language, called QuakeC, which makes modding the gameplay of the game extremely easy. Because Nexuiz is based on the Quake1 engine, its source code along with its content is entirely GPL. A few of Darkplaces main features are Quake3bsp support, realtime lighting and shadowing, new particle effects, advanced menu system, and Md3/Md2 model support. The darkplaces engine is an advanced Quake1 engine developed mainly by Forest "LordHavoc" Hale, who has been working with the Quake1 engine for many years. Nexuiz is based on the Darkplaces engine, built on OpenGL technology. We hope this will support the free game community, and encourage more GPL projects. This is a first for any large game project of its type. Meaning, it is entirely free and any of it can be used in other free projects, even if modified. With an advanced UI, the user can select between 15 different player models to use, with an average of two skins for each, and can connect to our master server to play people from all over the world. It uses HFX textures by Evil Lair, and currently has 27 maps to frag in.

The purpose of the game is to bring deathmatch back to the basics, with perfect weapon balancing and fast paced action, keeping itself away from the current trend of realistic shooters.

It is a 3d deathmatch game made entirely over the internet. Nexuiz has been in development for close to 5 years by a team of amateur developers lead by Lee Vermeulen.
